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We specialise in Playstation Portable and promise to deliver professional services comparing to shops that provide a wide variety of game services.
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Please direct all enquiries using the Order Form.
OR use our LiveHelp at the left side of the navigations if our operators are online. Alternatively, you can drop us a mail at theunplug@gmail.com
No payment if we cannot solve your problem,
Success rate of all flashing is guaranteed 100%. (Do beware if prices offered elsewhere are too good to be true. Many cases of inappropriate handling of PSPs)
Differences between our services and other shops
We'll fix your set and let you test to make sure everything is working on the spot before payment is made, no scam issues on this. All services should take about 15mins. (Singapore only)
We will send you a backup of your flash + idStorage permanently as well,
so that if you ever destroy your idStorage in the future,
or you end up with a FULLY BRICKED PSP,
there is a chance that we can help you restore it back to full functionality.
If you get your set modded by someone else and you accidentally FULLY BRICK your PSP,
they're not going to be able to fix your PSP back to its original state.
We provide after service support, if you have any questions regarding your PSP,
you can always contact us. This is what differ us from other shops.
We assure to deliver you the service with our professionalism.
We'll will also install the latest 1.5 kernel for you. (For PSP Fat only)
What are idStorage keys?
It's a set of unique keys stored on your PSP's flash that store information on the PSP's hardware,
like serial number, MAC address, PSP Region code, UMD reader, type of motherboard, adhoc, wifi, Magicgate,
brightness levels etc. If this is corrupted, any of these things listed could potentially be broken permanently.
The only one so far who can fix your idStorage is Sony,
as a method for idStorage key regeneration is still under research.
So you could end up with a working PSP, but a broken UMD drive.
And replacing a new UMD drive isn't going to fix it, cos it's a software problem.
It's just like replacing a new CD drive, but without fixing the drivers.
What's a fully bricked PSP? I thought there is a universal unbricker that can unbrick all PSPs?
You're wrong.
If the flash1 nand partitioning on the PSP is destroyed, even the universal unbricker won't be able to save your PSP.
There have been people who were faced with never ending BSODs due to the flash1 problem,
and were unable to run the Universal Unbricker to fix their PSP, rendering their PSPs useless.
Please read the terms and conditions before submitting the order form.
Terms and Conditions
For PSP services.
1. Battery has to be 80% and above.
2. Payment need not be made if service is not successful.
3. Servicing will normally take 10 to 15 minutes.
4. All services can be done on the spot! (:
Please click the 'order form' link at the top of the navigation bar to make an order.
I will be contacting you soon right after i received your orders for discussion of meeting up.
[Will reply within 24hours]
About us
Professional PSP Services Provided for both fat and slim!
Singapore ONLY (If you are from other countries and wish to purchase our service, you'll have to pay for postage)
Please read the terms and conditions before submitting the order form
Terms and Conditions
Please read the terms and conditions before submitting the order form.
Terms and Conditions
For PSP services.
1. Battery has to be 80% and above.
2. Payment need not be made if service is not successful.
3. Servicing will normally take 10 to 15 minutes.
4. All services can be done on the spot! (:
No payment if we cannot solve your problem,
Success rate of all flashing is guaranteed 100%. (Do beware if prices offered elsewhere are too good to be true. Many cases of inappropriate handling of PSPs)
Differences between our services and other shops
We'll fix your set and let you test to make sure everything is working on the spot before payment is made, no scam issues on this. All services should take about 15mins. (Singapore only)
We will send you a backup of your flash + idStorage permanently as well,
so that if you ever destroy your idStorage in the future,
or you end up with a FULLY BRICKED PSP,
there is a chance that we can help you restore it back to full functionality.
If you get your set modded by someone else and you accidentally FULLY BRICK your PSP,
they're not going to be able to fix your PSP back to its original state.
We provide after service support, if you have any questions regarding your PSP,
you can always contact us. This is what differ us from other shops.
We assure to deliver you the service with our professionalism.
We will also patch the fix for the usbdevice which will potentially fix the USB flash corruption issue currently present in 3.71 M33-2. Flashing files to your PSP while on 3.71 M33 custom firmware may lead to a full brick, which is unrecoverable. This PRX will attempt to fix this issue. (This service will be performed if you request to install 3.71m33-2 instead of the latest firmware)
We'll will also install the latest 1.5 kernel for you. (For PSP Fat only)
What are idStorage keys?
It's a set of unique keys stored on your PSP's flash that store information on the PSP's hardware,
like serial number, MAC address, PSP Region code, UMD reader, type of motherboard, adhoc, wifi, Magicgate,
brightness levels etc. If this is corrupted, any of these things listed could potentially be broken permanently.
The only one so far who can fix your idStorage is Sony,
as a method for idStorage key regeneration is still under research.
So you could end up with a working PSP, but a broken UMD drive.
And replacing a new UMD drive isn't going to fix it, cos it's a software problem.
It's just like replacing a new CD drive, but without fixing the drivers.
What's a fully bricked PSP? I thought there is a universal unbricker that can unbrick all PSPs?
You're wrong.
If the flash1 nand partitioning on the PSP is destroyed, even the universal unbricker won't be able to save your PSP.
There have been people who were faced with never ending BSODs due to the flash1 problem,
and were unable to run the Universal Unbricker to fix their PSP, rendering their PSPs useless.
Friday, December 7, 2007
Silent Hill: 0rigins •
By now, gamers have become well aware that if any character mentions Silent Hill, they're in for a world of pain. Full of insanity, skinned monstrosities, alternate dimensions and a freakish cult hellbent on destroying the world, this supposedly sleepy town has ensnared its visitors with a unique brand of survival horror. Over the course of four console games and a feature length movie, fans have descended its depths and explored its buildings, looking to escape from its fog-enshrouded streets. The evil has crossed from consoles to the PSP with the latest title, Silent Hill 0rigins, which attempts to explain what made the town so twisted to begin with.
Players are introduced to Travis Grady, a truck driver with insomnia and other issues. With a past that he doesn't like to talk about and even has trouble remembering, Travis is alone in the world, and likes things that way. Unfortunately for him, he finds himself driving his freight towards the town of Brahms on a stormy night, and decides to take a shortcut past Silent Hill to save himself some time. What unfolds, however, is much more than a simple detour, as Travis slams on the brakes when he sees a small child in the road. The trucker finds himself dragged into Silent Hill, where, unbeknownst to him, his fate is intertwined with that of Alessa, Dahlia and the Order.
Expect to see a lot of familiar faces.
Unlike some of the previous protagonists of the Silent Hill titles, Travis is pretty capable in battle, particularly with his fists. By holding the R button, Travis enters his combat stance, where he can perform light or strong attacks to weaken monsters. You can also acquire a number of melee weapons, such as tire irons, jagged pieces of wood and poles, and even projectiles, such as alcohol bottles or filing cabinets. Much of this and other item collection is done as you explore the town, and Travis will indicate items that you can collect or interact with by a subtle turn of his head. However, you aren't able to rely upon the same weapon constantly to see your way through the town, because all of them will break after a certain amount of time. Projectiles, while powerful, can only be used once against a monster before they shatter. As a result, you'll need to weigh whether or not you're going to get into a fight or run away to save a particular item with a long reach.
Or do you? Unfortunately, while the concepts behind combat in 0rigins are cool, the implementation is somewhat skewed. Sure, your melee weapons break, but there are so many items that you can acquire to replace them that you never feel like you're in danger of relying solely upon your fists to survive. I killed a number of creatures and broke plenty of drip stands, spears and crowbars, but there were always plenty of objects to replace them. In fact, by the time I got to the final boss, I found that I still had at least twenty or thirty melee weapons of various conditions in my inventory. Another strike against combat is that your projectile weapons quickly become useless against many of the monsters you face off against. It's pretty easy to toss a television into a nurse because she's pretty slow and weak, but later enemies can frequently shrug off some of these one hit kills. What's more, hefting and throwing these items takes a long time, which can easily open Travis up to injury against some of the faster enemies or monsters that spit viscous liquid at you. Additionally, the quick time events that you'll find yourself sometimes engaging in if monsters get too close don't have the same kind of impact that they do in other games. You don't gain any additional damage on monsters, but instead push them away, which feels like a bit of a letdown compared to the other battle elements.
Get off me!
Now, you can avoid some of this by using firearms when you get your hands on them, but that raises a few series questions. The first is that there's a ton of firearms and ammunition in 0rigins. From handguns and shotguns to rifles and assault rifles, players have a lot of ways to eliminate monsters. While you don't want to waste rounds on every single creature, you'll most likely find that you'll have more than enough to inflict significant damage on monsters and bosses as you're going through. Plus, since Travis is a pretty decent shot (thanks to the enemy lock-on function), you feel a bit more confident with your shooting skills than any other Silent Hill game to date, which feels a bit uncharacteristic of the franchise.
Another issue that crops up is the problem of the camera, which is designed to highlight dramatic angles or impart a sense of claustrophobia. While it does this rather well, it fails within battle, as you will frequently find yourself struggling to see what is attacking you from off-screen. What's more, you may find that as you swing or move forward in battle, the camera angle will change and you'll accidentally move in the wrong direction or run into danger rather than away from it. Even trying to remedy this is somewhat hampered, because centering the camera doesn't work as well as it should, which is very unfortunate.
Of course, combat isn't the only thing within 0rigins - Players will find themselves exploring the town, collecting objects and using them in to gain access to new areas. Frequently, this will take you across both the foggy "normal world" and the industrialized "other world" that has become synonymous with Silent Hill. However, 0rigins has a rather unique twist that makes exploration a bit more flexible, but is possibly controversial as far as the series is concerned. Instead of being dragged into the other world kicking and screaming, feeling as if your grip on reality is being stripped away from you, you pick and choose when you're going to travel between both worlds with the use of mirrors that have been scattered across the town. Since you can control these at will, the sense of dread or foreboding is sometimes stripped out of venturing into the other dimensions in favor of searching for a door to unlock or a new item to collect. The mental institution, in particular, is guilty of this, because the section drags on for way too long.
You'll never look at a mirror the same way again.
However, once you're past this situation, you'll find a number of elements to like, particularly in the standard Silent Hill formula of puzzles, which take on the familiar sense of off-kilter and strange that only this franchise can impart. Puzzles such as putting together a surgery mannequin, only to find that same dummy skinned in the other world, or feeding medication to doll's heads, is odd, but feels completely in keeping with the funky nature of the franchise. Also in keeping with the franchise standards are the inclusion of multiple endings, although there's a bit of a twist in the form of accolades and extra options. Once you've beaten the game, your performance is evaluated over multiple criteria, such as the number of items collected or the number of enemies you killed with your bare hands. These unlock different items for you, such as outfits, flashlight skins or other options. Imagine taking on the skinned creatures of Silent Hill dressed as a Mexican wrestler with a flashlight that projects a smiley face -- thanks to some creative awards, Travis can explore the town in brand new ways.
Jokes of the accolades aside, 0rigins is visually stunning on the PSP. Climax and Konami have managed to capture every disturbing aspect of the console games in startling detail. From the cluttered and junk strewn locations to the rusty, chaos filled doppelgangers of the alternate dimensions, everything feels like it's been stripped from one of the other titles and shrunk down to the handheld. Character models are large and detailed, and many of the monsters show off a slick, oily sheen that highlights their unnatural shapes. The ubiquitous fog that makes Silent Hill as ominous as it has become known for shows up extremely well, and the well placed items of gore and other scare tactics (including flashbacks and cutscenes) work extremely well.
Die, odd jelly skinned dog thing!
Aurally, 0rigins truly delivers, with a soundtrack by Akira Yamaoka anchoring the sound for the game. There are unnerving clangs and sharp effects that pierce the silence of moments, which contrast with ethereal songs and lightly voiced whispers that call out to Travis. As a disclaimer at the beginning of the game states, you really will want to take advantage of this game in a dark room with headphones. Honestly, it cries out for this setting, and you'll thank yourself for setting up this playing experience so you can take advantage of every noise and see the game the way it was supposed to be played. Voice acting is pretty good as well, so you won't feel as though you're being taken out of the game by horrendous line delivery.
Closing Comments Telling the origin story of a well established franchise can be an extremely hazardous thing to do, but Silent Hill: 0rigins manages to wrap both the mythology of the movie and games together in an impressive package on the PSP. With a good storyline, intriguing gameplay elements and excellent production and replay value, 0rigins is definitely worthy of a Silent Hill fan's attention. While the combat and camera system is pretty weak, and the manual control over shifting between dimensions removes the feeling of dread, 0rigins does justice to the series as a whole.
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layout credits to detonatedlove♥, maureen♥ Doody (For PSP Contents) IGN (For Game Reviews) Gamespot (For Game Reviews) PSP-Hacks (For PSP Contents)